Park Yeeun

Hi, I am Yeeun, a software engineer with passion for computer graphics. I joined Environmental Systems Research Institute (Esri) in 2025, where I work on 3D graphics for geographic information systems. My work has focused on computer graphics, human mesh reconstruction, and 3D DCC tool development.

Previously, I received my M.S. in Visualization from the Texas A&M University, advised by Dr.Kumar.

Current interests: Human Mesh Reconstruction, Geo Spatial Data

Park Yeeun
Selected Work

A Dataset and Evaluation for Complex 4D Markerless Human Motion Capture

IEEE/CVF CVPR 2026, 4D World Models Workshop

A multi-view RGB-D dataset and evaluation pipeline for challenging markerless motion capture scenarios, including occlusion, identity switching, and close-range interaction.

HUM4D project cover Reference project page preview
Work Experience

Environmental Systems Research Institute (Esri)   Redlands, CA · Feb 2025 – Present

Product Engineer working on automated testing for future products and SDKs, with a focus on large-scale 3D terrain visualization.

Walt Disney Imagineering   Glendale, CA · Jun 2023 – May 2024

Technical Direction & Development Intern researching and developing technologies for visual effects and virtual production, in collaboration with engineers and creative leadership on internal tools and live demo workflows.

Earlier Roles

Research Assistant at the Soft Interaction Lab, contributing to XR software development
Pipeline Technician at Texas A&M University, implementing and testing Nvidia Omniverse for departmental pipeline workflows
Undergraduate Research Intern at Ewha Graphics Lab, focusing on synchronizing virtual and physical lighting for real-time holographic telepresence and virtual production experiments.

Projects
Boney Island Interactive Experience

Boney Island: LA Natural History Museum Interactive Experience

Polygon Mesh Cutting Tool

Algebraic Implicit Surfaces

HLSL Commercial Recreation

Hair Tube CFX Tool

Polygon Mesh Cutting Tool

Hair Card Simulation

Polygon Mesh Cutting Tool

Flocking Boid System

Hair Tube CFX Tool

HLSL Iridescent Car Paint Shader

Polygon Mesh Cutting Tool

Houdini Polygon Mesh Cutting Tool

Polygon Mesh Cutting Tool

Snow Simulation FX

Polygon Mesh Cutting Tool

Indoor Environment LookDev

Polygon Mesh Cutting Tool

Recursive Raytracer

Polygon Mesh Cutting Tool

Fabric LookDev

Polygon Mesh Cutting Tool

Procedural object LookDev

Education

Texas A&M University · MS in Visualization (Computer Graphics)

Honors: Merit-based Scholarship, PVFA Grant Award for Research

Course work: Physically based modeling, Rendering and Shading, Algorithmic Design Houdini, Computer Aided Sculpting

Ewha Womans University · BS in Software Engineering

Honors: ACE Research Grant ($4k), Kium Entrepreneurship Incubation ($20K), Dean’s list (2018, 2019, 2020)

Course work: Computer Graphics, Computer Animation, Algorithm, Data Structure, AI and Deep Learning

Contact

Please reach out via yeunpark1@gmail.com
Github
LinkedIn